
We learn about Area Lights, Mesh and IES lights, Dome Light and image-based lighting. The next section of the course is all about lighting, you learn about the f undamentals of lighting and different lighting techniques while learning about the vast and unique lighting tools that V-Ray offers. As we are working with ACES throughout the course, we take a look at how to set up ACES in V-Ray for 3ds Max here before getting back to it in detail in the rendering section of the course. We start off the course by introducing V-Ray for 3ds Max, where to find different V-Ray tools and functions, and walk you through the general workflow to get your job down with V-Ray.

Or for god’s sake, why do we still consider Irradiance Mapping a viable GI solution, the last I checked, it is no longer 10 years ago, there are better ways and you’ll get to learn them throughout the course. Or why are we still using the old way of shader creation which includes a lot of trials and errors by dialing very specific reflection amount, Fresnel amount and so on? wouldn’t a more streamlined, customized PBR workflow be better, more realistic and easier for everyone?

ACES has improved color management by leaps and bounds and most people don’t know how to properly implement it in their workflows, I promise, you will gain a deep understanding of ACES after watching the course. Now, let’s see what we have in store for you, my focus for this course was to introduce new modern workflows that might not be familiar for most people and at the same time, break older norms that no longer make any sense but people still use them.įor example, how many of you use ACES? Pretty sure not many of you. New videos will be added to the course throughout the lifespan of V-Ray 5 after each new release, covering all the new features, these will be available to all the users.
